// PROJECT DOSSIERS

ACTIVE PROTOTYPES

Experimental builds and early-stage concepts. Each entry is a live development thread — subject to change, cancellation, or reclassification without notice.

OPERATION: BLACKSITE prototype screenshot
PROTOTYPE
HORROR / STEALTHUE5● ACTIVE

OPERATION: BLACKSITE

First-person stealth horror set inside an abandoned government research facility. The player must navigate procedurally-arranged corridors while avoiding an adaptive AI threat. Core loop focuses on sound propagation, light management, and environmental storytelling.

REF: proj-001// CLASSIFIED
RESONANCE prototype screenshot
CONCEPT
PUZZLE / ATMOSPHERICUE5● EARLY DEV

RESONANCE

A first-person puzzle game built around acoustic mechanics. Players manipulate sound frequencies to interact with the environment — shattering glass, activating dormant machinery, and revealing hidden geometry. Inspired by brutalist architecture and signal theory.

REF: proj-002// CLASSIFIED
TRANSIT-7 prototype screenshot
PROTOTYPE
SURVIVAL / EXPLORATIONUE5● ON HOLD

TRANSIT-7

Underground survival exploration set in a decommissioned metro network. Resource scarcity, environmental hazards, and a non-linear map structure. Prototype focuses on atmosphere and movement feel before systems are layered in.

REF: proj-003// CLASSIFIED
SIGNAL LOST prototype screenshot
GAME JAM
NARRATIVE / HORRORUNITY● COMPLETE

SIGNAL LOST

A 72-hour game jam entry. Short-form narrative horror built around a broken radio and unreliable environmental cues. Focused on dread through ambiguity rather than direct threat. Completed and archived.

REF: proj-004// CLASSIFIED
// COLLABORATION

INTERESTED IN COLLABORATING?

These projects are in active or paused development. If you are a studio, publisher, or collaborator with relevant interest, open a channel.

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